Hopper-InterMedia

Hopper-InterMedia

How Gamification Will Impact Corporate Learning

How Gamification Will Impact Corporate Learning

In this article, I will share insights on how gamification is poised to impact corporate learning through the 4 key drivers that are pushing it (hence, why you should evaluate it/adopt it).

Background

Before getting into the specifics of how gamification will impact corporate learning, let’s quickly to https://remontibudowa.com/  https://zaskakujacakuchnia.pl/  http://urzadzajzpasja.pl/  https://dlabiznesmena.pl/  https://casinomega888.com/ https://fk-vintage.com/purchase/shoun/  https://www.celeb-lady.jp/  https://foozoku.net/  https://bring-consulting.co.jp/  http://miura-seikotsuin.com/  https://thabet.media/look at the basics. I begin by using 3 questions from my article on Gamification For Serious Learning – 5 Facts That Will Impress Your Boss to set the context. Then we will look at the crucial fourth question on how exactly gamification will impact corporate learning.
Q1. What Is Gamification?

Gamification is an alternate approach to traditional eLearning to provide engaging, immersive, and effective learning experience to your learners. By using gaming principles, elements, and innovative strategies, learners can be engaged and encouraged to apply this learning at work.

It provides an effective informal learning environment and helps learners practice real-life situations and challenges in a safe environment. Typical components of gamification-based learning courses are shown here.
Q2. What Are The Advantages Of Using Gamification Vis-A-Vis Traditional eLearning?

Unlike traditional eLearning, gamification:

Evokes friendly competition.
Brings in a spirit of achievement.
Enhances user engagement and can be used as a behavior change tool.
Encourages learners to progress through the content, motivates action, influences behavior and drives innovation.

You can refer to my article Benefits Of Gamification In eLearning for more details.
Q3. How Does Gamification Impact Learning?

There are several aspects of learning notably its retention, and eventual application on the job that can be influenced by gamificati